In the wake of a vision of global harmony courtesy of Pokémon Go, it's beyond doubt that the creature-catching franchise is about as popular video games in existence. The iconic Pikachu is just as famous as Mickey Mouse, perhaps even more. The ongoing pandemonium around card prices guarantees almost daily Pokémon headlines. It would be difficult to find a pocket monster game that failed to move at least a few million copies. Even, fan-made Pokémon games achieve popularity every year.
Yet in spite of that ubiquity and popularity, some Pokémon games that are totally overlooked. These are games that failed to receive their proper due, or were buried under the excitement of the mainline series. These are Pokémon games stuck on doomed consoles or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that might have blossomed if they had received follow-ups or modern remakes. With these criteria in mind, we won't be offering just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' let us just agree that these are Pokémon games for those possessing discerning palates, agreed?
Pokemon Ranch: The Chill Precursor
Too many Pokémon games emphasize the battling aspect of the series, and far too few of them focus on the ordinary realities that would come with owning a companion. Sure, there are small features like these in modern games—players may play with your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch said Ranch was a poor if not truly ugly game. I'm not here to argue against these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game takes place on a ranch where your Mii avatars—get this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.
Ranch came out well before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the proliferation of idle games, and the video playthrough normalization of viewing games you aren't actively controlling. Most people never understood that Ranch's proposal to observe your critters as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, there's a live stream focused on broadcasting the game 24/7. The streamer who operates the channel states that, after nearly two decades of playing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Tactical Tabletop Game Gone
Are you aware that Pokémon once had an official board game with miniatures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.
These questionable mechanics masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and content in general," a user wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's predatory business model, gave people few incentives to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique board structure made for a great strategic challenge for the handful of players who played Duel, but that board is also a daunting eyesore.
Pokemon: Magikarp Jump: The Whimsical Experiment
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.
This was most apparent than in Jump's brutal random events, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season arrives.
Given dozens of core games and derivative titles, it's probable that I omitted that particular Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu